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Re: Karma Spend Limits

Posted: Tue Jan 10, 2017 6:22 am
by Drakkon
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Re: Karma Spend Limits

Posted: Tue Jan 10, 2017 10:23 am
by jazzman831
Plot wrote:Karma spend limits is fundamentally a decent topic. What if unlimited skills instead had a cap of 10. All skills could be bought at cost up to their cap. After which the cost goes up by ___ and can be bought at that cost up to their cap (10 for previously Unlimited) before going up again by ___.
I'm not a huge fan, for the reasons I laid out in the other, similar thread (viewtopic.php?f=15&t=48&p=2879#p2879). Essentially, if all skills become unlimited (barring the ones for which the caps are there for intrinsic reasons), then the only difference between characters is their class-only skills. This is great for magicians and adepts, who have the most and most-transformative class-exclusive skills, but basically makes agents and soldiers the same, and takes away anything interesting for fixers.

IF we instituted this, I think it should be exponential, i.e. skills above the cap cost double; skills above twice the cap cost quadruple, skills above three times the cap cost octuple, etc.

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FWIW, here are the skills that are currently unlimited for all who can use them: Block, Body Control*, Bullet Dodge*, Crippling Strike, Dirty Fighting, Disarm, Dodge, Flicker*, Focus*, Headshot, Health, Heroic Endurance, Kneecapper, Marksmanship, Muscle Control*, Point Blank Shot, Resist Fear**, Resist Radiation**, Takedown, The Stare*, Tough as Nails, Trick Shot, Vital Shot, Walk it Off

* Class exclusive skills
** Rad-unlocked skill

Here are the skills that have varying caps for differing character classes: Acquire, Armorer, Beatdown*, Connections, Follow the Money, Funding*, Healers Hands, Injections, Layered Armor, Take Cover!, Tracking*

* Unlimited for one class

These skills would be unaffected: Adrenaline Rush, Appraise, Archery, Astral Wave**, Avatar**, Chemistry, Chi Mastery**, Command*, Demolitions, Devil's Own Luck*, Electronics, Elemental Magic**, Enchanting**, Engineering, EXO Armor**, First Aid, Garrote, Hardcore Muthaf*cka*, Heavy Weapons, Killing Hands**, Knockout, Longarms, Maintenance Master*, Martial Arts, Master Craftsman, Material Magic**, Medical, Mental Magic**, Motivation, Pistols, Repair, Researcher, Restoration*, Rigger**, Sure Grip, Surgery, Thermoptic Camo**, Traps, Warding**

* Apotheosis Skills
** Class exclusive skills