... Second.Plot wrote:My vote is to completely remove mid-game crafting and maintain the bonus for pre-game crafting.
(Please read this in Scruffy's voice.)
Thank you! This explains exactly what I was thinking along the lines of effort versus time expenditure! Time doesn't need to be a factor for crafting as the effort increases as expertise increases! Done!Jay Belarpin wrote:
What is effort?
Effort would best be described as the application of expertise over time. A novice mechanic might take 45 minutes to do an oil change, an expert might take 5 (for example). Likewise, a character with one level of engineering might make a component or two in the time it takes an expert (7+ with some master crafting) to pump out buckets of them.
.......third!.Plot wrote:My vote is to completely remove mid-game crafting and maintain the bonus for pre-game crafting.
Why?wormyxl wrote:Honestly that satisfies the major goal of this... reduce burden on the gm. I would like to see a more round number used for effort then though if the choice is to have it be only "pre-event" crafting.
Currently players get 4 effort per day, and get the bonus only when they play multiple days. So a one day player gets 4, a two day player gets 9, and if we ever had a 3 day event (as in, a 3 day weekend event) then any players in for the whole weekend would get 14 (4*3+2)wormyxl wrote:So with this change, all crafting becomes 9 effort per level per event? Or are you still going to keep the "per day you attend" part, making it 4 per level per day with a bonus 1 per day if you stay for the full two days? Could also just bump it up to 5 effort per level per day or drop it down to the old 4 effort per level per day...